Escapee
Sami Malik
As a 3D Environment Artist nearing the end of my final year in Game Art, my specialisation draws significant inspiration from games known for their rich environmental storytelling, such as The Last of Us, Undertale, and Half Life. My passion for storytelling is reflected in my work, where I strive to create environmental assets and props that convey complex narratives through well-crafted visuals. In my final project, I developed various assets for a psychological horror game in a bathroom segment designed to evoke feelings of discomfort and paranoia, effectively utilizing a dark and unsettling atmosphere.