Escapee
Pahiya Rahman
I am a Technical Artist specialising in procedural content creation and simulation pipelines using Houdini for video game and VFX production. I have gained experience in Houdini to Unreal Engine integration, advanced material and shader development, Niagara effects, Blueprint systems, technical tool creation, real-time and film Houdini FX, and HDA workflows. I also have experience with production management workflows, including Perforce revision control. I collaborate across multidisciplinary teams, effectively bridging the gap between programming and artistic disciplines. I have also contributed to the production of an award-winning game and served in both Technical Artist and Producer roles on multiple highly successful, polished portfolio projects.