Escapee
Lana Glendenning
My environmental art aspirations originated from playing the original Resident Evil 4 and The Last Of Us Part 1. The style of these games was the foundation of my work, drawing from AAA horror titles with an emphasis on high quality props. Films such as Blade Runner and Dune have acted as inspirations for me in shaping complex narratives and detailed environments.
My previous work includes the award winning project Straycers. This title was a Rookie's finalist for best PC and Console game. My portfolio also showcases my solo project of a diner environment inspired by Alan Wake II.
As an environmental artist, I plan to use my specialisms in props and environmental art to develop a career in the industry.