Escapee
Joel Seguin
I am a Game Designer specialising in narrative implementation within the Unreal Engine 5 pipeline. I am passionate about crafting immersive interactive experiences where narrative depth and polished gameplay mechanics intersect. My expertise lies in bridging the gap between creative concepts and Blueprint implementation, specifically through designing branching missions and dynamic dialogue systems. With experience in refining core mechanics like vehicle movement and player abilities, I am now eager to begin my career as an Associate or Junior Game Designer, where I can continue developing my craft.