Escapee

James Marland

Student headshot, James_MARLAND

I'm a technical artist focused on developing tools, production pipelines, and optimised shaders. I love learning new things and making artists' lives easier as this provides me passion in game development. I've also had the opportunity to be Producer on two group project, where I coordinated workflows and organised production. Alongside this I've already started doing contract work at Segritude Games as the sole technical artist. Following graduation I'll be joining Epic Game's Quixel team as a intern where I hope to continue deepening my knowledge of engine and studio pipeline.