Escapee

Edie Thomas

Student headshot, Edie_Thomas

As a game artist specialising in sculpting within prop and environment art, I have had the opportunity to explore a wide range of creative and technical disciplines within the game art pipeline. Within most of my projects, I have been refining my skills as a sculptor inside ZBrush, such as making a female mannequin from scratch, plants, sculptures, and animal skulls. I've always been inspired by story driven games, ranging from Life is strange to Until Dawn, being able to create games that drive real emotion into the players is what keeps me passionate about making games. For my final project, I'm working in my team as a prop artist and set dresser for our horror short film. After finishing university, my goal is to start in the industry as a Junior environment artist.