Anarchy
Anarchy
Button mashing only gets you so far.

About the project
ANARCHY delivers a stylised fighting experience defined by its unique hybrid combat system: it merges the freedom of 3D movement with the intensity of 2.5D combat. The game's signature feature is a dynamically shifting perspective—during fast-paced close-range combos, the camera transitions to a cinematic side view for precision, readability, and impact, then returns to full 3D movement as combos end. This dynamic presentation focuses on expressive gameplay and high-impact action.
Close-range attacks, long-range options, and aerial combat let players craft stylish combo chains. Both player vs player and player vs CPU modes showcase the game's defining focus: responsive controls and seamless transitions between dynamic perspectives, creating encounters that blend fighting game depth with cinematic presentation.
Meet the team

3D Animator
Yousif Abdullah

3D Animator
Lukas zemaitis

Shader Artist
Laisha Tapp Masis

Technical Artist
Denzel Boateng

Environment Artist
Stan Sheppard

Texture Artist
Dillan Townley

3D Animator
Bella Espiritu

Generalist
Cyril Jimenez

Environment Artist
Ata Hakan Tan

3D Animator
Grace Migas

Prop Artist
Joe Gerrard

3D Animator
Kirkland Lubin
