Anarchy
Anarchy
Button mashing only gets you so far.
About the project
ANARCHY delivers a stylised fighting experience defined by its unique hybrid combat system: it merges the freedom of 3D movement with the intensity of 2.5D combat. The game's signature feature is a dynamically shifting perspective—during fast-paced close-range combos, the camera transitions to a cinematic side view for precision, readability, and impact, then returns to full 3D movement as combos end. This dynamic presentation focuses on expressive gameplay and high-impact action.
Close-range attacks, long-range options, and aerial combat let players craft stylish combo chains. Both player vs player and player vs CPU modes showcase the game's defining focus: responsive controls and seamless transitions between dynamic perspectives, creating encounters that blend fighting game depth with cinematic presentation.
Meet the team
3D Animator
Yousif Abdullah
3D Animator
Lukas zemaitis
Shader Artist
Laisha Tapp Masis
Technical Artist
Denzel Boateng
Environment Artist
Stan Sheppard
Texture Artist
Dillan Townley
3D Animator
Bella Espiritu
Generalist
Cyril Jimenez
Environment Artist
Ata Hakan Tan
3D Animator
Grace Migas
Prop Artist
Joe Gerrard
3D Animator
Kirkland Lubin